weatherless...................84.86038% offense.......................40.00873% balance.......................31.98080% hyperoffense..................16.05585% rain.......................... 7.32984% semistall..................... 7.06806% stall......................... 4.88656% sun........................... 4.36300% sand.......................... 3.62129% monotype...................... 3.35951% voltturn...................... 2.66143% rainoffense................... 1.13438% trickroom..................... 0.78534% sunoffense.................... 0.78534% multiweather.................. 0.69808% hail.......................... 0.61082% monobug....................... 0.47993% monoghost..................... 0.39267% monowater..................... 0.34904% monofire...................... 0.30541% mononormal.................... 0.30541% monopsychic................... 0.26178% monodark...................... 0.21815% monofighting.................. 0.17452% choice........................ 0.17452% monoflying.................... 0.17452% monopoison.................... 0.13089% dragmag....................... 0.13089% monograss..................... 0.08726% monosteel..................... 0.08726% monoground.................... 0.08726% monoice....................... 0.08726% monodragon.................... 0.08726% monoelectric.................. 0.08726% sandoffense................... 0.04363% sunstall...................... 0.04363% sandstall..................... 0.04363% monorock...................... 0.04363% monofairy..................... 0.04363% hailoffense................... 0.04363% hailstall..................... 0.04363% rainstall..................... 0.04363% Stalliness (mean: -0.039) -2.0|# |###### -1.5|######## |################ -1.0|################## |################## -0.5|########################### |############################## 0.0|########################## |###################### +0.5|#################### |############### +1.0|################# |####### +1.5|#### |## +2.0|### |## +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.40%