weatherless...................85.78578% offense.......................37.99572% balance.......................30.44061% hyperoffense..................17.21745% semistall..................... 8.25459% rain.......................... 7.38116% stall......................... 6.09163% sun........................... 4.17310% sand.......................... 3.13172% voltturn...................... 2.95487% monotype...................... 2.77245% trickroom..................... 1.21681% sunoffense.................... 0.90557% multiweather.................. 0.84039% rainoffense................... 0.82174% monobug....................... 0.56966% hail.......................... 0.50007% monoghost..................... 0.36956% mononormal.................... 0.22898% monowater..................... 0.21996% monofire...................... 0.21151% monopsychic................... 0.20046% monoflying.................... 0.15643% monopoison.................... 0.15200% monofighting.................. 0.13751% monodark...................... 0.12687% dragmag....................... 0.11534% choice........................ 0.08766% monoice....................... 0.08088% monosteel..................... 0.07222% monoground.................... 0.06831% rainstall..................... 0.05535% monoelectric.................. 0.05365% monograss..................... 0.05167% hailoffense................... 0.05018% hailstall..................... 0.04783% monodragon.................... 0.04673% monorock...................... 0.04399% sandoffense................... 0.02931% sunstall...................... 0.02703% sandstall..................... 0.02604% monofairy..................... 0.02604% Stalliness (mean: -0.015) -2.0|# |######## -1.5|########### |############### -1.0|################### |################ -0.5|####################### |############################## 0.0|########################### |###################### +0.5|################### |############## +1.0|################# |######## +1.5|###### |## +2.0|#### |### +2.5|# |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.40%