offense.......................50.19186% sun...........................49.93424% weatherless...................36.02038% rain..........................28.08922% balance.......................24.94005% hyperoffense..................19.42400% multiweather..................16.94157% sunoffense.................... 7.03923% semistall..................... 3.08298% sand.......................... 2.87395% rainoffense................... 2.36322% stall......................... 2.36110% batonpass..................... 2.31886% monotype...................... 1.10884% sunstall...................... 0.77559% sandstall..................... 0.43755% dragmag....................... 0.35704% voltturn...................... 0.35283% trickroom..................... 0.25140% sandoffense................... 0.22887% hail.......................... 0.19171% monosteel..................... 0.12385% monodragon.................... 0.11639% choice........................ 0.09866% monoflying.................... 0.09801% monowater..................... 0.09791% monodark...................... 0.09222% monobug....................... 0.08816% monofairy..................... 0.08693% mononormal.................... 0.08655% monoghost..................... 0.07376% tricksun...................... 0.07074% rainstall..................... 0.06654% monofire...................... 0.06545% monopsychic................... 0.06312% trickrain..................... 0.05132% monorock...................... 0.04356% monofighting.................. 0.03624% gravity....................... 0.02817% monograss..................... 0.02397% monoelectric.................. 0.02240% monoice....................... 0.02077% monoground.................... 0.01757% monopoison.................... 0.01252% tricksand..................... 0.01109% trapper....................... 0.01024% hailstall..................... 0.00723% allweather.................... 0.00592% hailoffense................... 0.00555% trickhail..................... 0.00068% Stalliness (mean: -0.311) -2.0|# |#### -1.5|########## |################# -1.0|####################### |########################## -0.5|############################## |############################## 0.0|######################## |################## +0.5|############### |######### +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%