sun...........................74.05016% offense.......................41.22183% balance.......................28.28517% rain..........................21.89046% multiweather..................18.88792% weatherless...................18.37330% hyperoffense..................17.90208% sunoffense....................11.88848% stall......................... 6.32169% semistall..................... 6.26923% sand.......................... 4.78924% batonpass..................... 3.49606% sunstall...................... 2.96688% sandstall..................... 0.94286% dragmag....................... 0.90211% rainoffense................... 0.88230% trickroom..................... 0.19964% sandoffense................... 0.14502% monotype...................... 0.13359% voltturn...................... 0.10262% hail.......................... 0.09790% rainstall..................... 0.09268% tricksun...................... 0.08380% gravity....................... 0.07795% trickrain..................... 0.06946% hailstall..................... 0.05031% allweather.................... 0.04088% monodark...................... 0.03023% monosteel..................... 0.02202% monoflying.................... 0.01576% mononormal.................... 0.01205% monodragon.................... 0.01159% monowater..................... 0.00732% monofairy..................... 0.00690% monopsychic................... 0.00650% choice........................ 0.00645% monobug....................... 0.00619% tricksand..................... 0.00610% monoghost..................... 0.00436% monoground.................... 0.00385% monofire...................... 0.00272% monofighting.................. 0.00143% monoice....................... 0.00141% monorock...................... 0.00100% monograss..................... 0.00064% trapper....................... 0.00062% monoelectric.................. 0.00060% monopoison.................... 0.00045% hailoffense................... 0.00035% trickhail..................... 0.00000% Stalliness (mean: -0.063) -2.0|# |### -1.5|######### |################# -1.0|################# |################## -0.5|##################### |############################## 0.0|################# |############## +0.5|#################### |############# +1.0|####### |###### +1.5|##### |## +2.0|## |# +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.48%