weatherless...................95.57733% offense.......................41.54221% balance.......................40.54000% hyperoffense.................. 9.71057% semistall..................... 5.82642% voltturn...................... 5.58244% stall......................... 2.38080% rain.......................... 1.86546% hail.......................... 1.54788% monotype...................... 0.65935% sun........................... 0.53635% trickroom..................... 0.52901% sand.......................... 0.51214% choice........................ 0.23118% rainoffense................... 0.19229% hailoffense................... 0.10281% monowater..................... 0.08187% sunoffense.................... 0.07915% mononormal.................... 0.07038% monobug....................... 0.07009% monofighting.................. 0.06500% monorock...................... 0.06419% monopoison.................... 0.06038% monoice....................... 0.06032% monoghost..................... 0.04597% multiweather.................. 0.03672% rainstall..................... 0.03481% trickhail..................... 0.03318% dragmag....................... 0.03237% monodark...................... 0.03019% monoelectric.................. 0.02801% monoflying.................... 0.02529% gravity....................... 0.02366% monodragon.................... 0.02257% monograss..................... 0.02149% hailstall..................... 0.01985% monofire...................... 0.01985% sandstall..................... 0.01877% monosteel..................... 0.01306% monofairy..................... 0.00789% tricksand..................... 0.00762% monoground.................... 0.00626% monopsychic................... 0.00571% sandoffense................... 0.00490% trapper....................... 0.00272% tricksun...................... 0.00245% Stalliness (mean: -0.019) |# -2.0|# |## -1.5|#### |####### -1.0|############ |################# -0.5|###################### |############################# 0.0|############################## |############################# +0.5|###################### |################ +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%