weatherless...................96.24228% balance.......................40.82769% offense.......................39.79752% hyperoffense..................10.43794% voltturn...................... 6.62236% semistall..................... 6.12820% stall......................... 2.80866% rain.......................... 1.53764% hail.......................... 1.41039% trickroom..................... 0.56860% sand.......................... 0.46684% monotype...................... 0.44747% sun........................... 0.36323% choice........................ 0.21836% rainoffense................... 0.19364% hailoffense................... 0.09871% sunoffense.................... 0.06621% monofighting.................. 0.06408% monopoison.................... 0.04879% monoice....................... 0.04757% mononormal.................... 0.04665% monowater..................... 0.04643% dragmag....................... 0.04132% monobug....................... 0.03864% trickhail..................... 0.03678% monorock...................... 0.03302% sandstall..................... 0.02557% gravity....................... 0.02382% monodark...................... 0.02152% monoghost..................... 0.02119% monodragon.................... 0.02000% monoelectric.................. 0.01966% multiweather.................. 0.01911% hailstall..................... 0.01590% monoflying.................... 0.01418% monofire...................... 0.01301% monograss..................... 0.01030% rainstall..................... 0.00860% monosteel..................... 0.00802% monoground.................... 0.00602% tricksand..................... 0.00575% monofairy..................... 0.00367% monopsychic................... 0.00222% sandoffense................... 0.00221% trapper....................... 0.00171% tricksun...................... 0.00062% Stalliness (mean: -0.009) |# -2.0|# |### -1.5|#### |######## -1.0|############ |################# -0.5|##################### |############################# 0.0|############################## |############################## +0.5|####################### |################# +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%