weatherless...................97.04822% balance.......................38.86004% offense.......................36.63343% hyperoffense..................13.71177% voltturn...................... 8.74437% semistall..................... 6.74005% stall......................... 4.05471% hail.......................... 1.29234% rain.......................... 1.00909% trickroom..................... 0.53130% sand.......................... 0.46423% rainoffense................... 0.20047% monotype...................... 0.19659% sun........................... 0.18976% choice........................ 0.13383% hailoffense................... 0.07875% sunoffense.................... 0.05910% dragmag....................... 0.05210% trickhail..................... 0.04328% monofighting.................. 0.03697% monopoison.................... 0.03402% sandstall..................... 0.02648% gravity....................... 0.02473% monoice....................... 0.02194% hailstall..................... 0.02119% mononormal.................... 0.01718% monobug....................... 0.01504% monodark...................... 0.01469% monoflying.................... 0.01226% monodragon.................... 0.01068% monofire...................... 0.00832% monowater..................... 0.00808% tricksand..................... 0.00788% monorock...................... 0.00603% monoelectric.................. 0.00409% multiweather.................. 0.00347% monoground.................... 0.00312% monoghost..................... 0.00254% rainstall..................... 0.00205% monosteel..................... 0.00147% monofairy..................... 0.00072% monograss..................... 0.00070% trapper....................... 0.00027% tricksun...................... 0.00024% monopsychic................... 0.00017% sandoffense................... 0.00002% Stalliness (mean: -0.022) |## -2.0|## |##### -1.5|###### |########### -1.0|############## |################## -0.5|#################### |############################# 0.0|############################# |############################## +0.5|######################## |################### +1.0|############# |####### +1.5|#### |### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%