weatherless...................96.58451% balance.......................39.24345% offense.......................35.54856% hyperoffense..................13.69617% voltturn...................... 9.08431% semistall..................... 7.02580% stall......................... 4.48602% hail.......................... 1.76702% rain.......................... 1.20684% trickroom..................... 0.49875% sun........................... 0.39839% rainoffense................... 0.27966% choice........................ 0.15264% monotype...................... 0.15108% hailoffense................... 0.15031% sunoffense.................... 0.11184% dragmag....................... 0.04842% sand.......................... 0.04328% hailstall..................... 0.04117% trickhail..................... 0.03416% monopoison.................... 0.02763% monoice....................... 0.02421% monofighting.................. 0.01941% mononormal.................... 0.01593% monobug....................... 0.01545% sandstall..................... 0.01023% rainstall..................... 0.00995% monoground.................... 0.00995% monowater..................... 0.00960% monofire...................... 0.00838% monoghost..................... 0.00661% tricksun...................... 0.00656% gravity....................... 0.00384% monodark...................... 0.00346% monoelectric.................. 0.00248% monopsychic................... 0.00244% monorock...................... 0.00211% monoflying.................... 0.00169% monodragon.................... 0.00107% monograss..................... 0.00070% monosteel..................... 0.00032% sandoffense................... 0.00020% trapper....................... 0.00009% multiweather.................. 0.00005% monofairy..................... 0.00001% trickrain..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.015) -2.0|##### |#### -1.5|#### |########## -1.0|############### |################ -0.5|#################### |######################## 0.0|############################## |############################ +0.5|###################### |################### +1.0|############ |####### +1.5|##### |## +2.0|## |### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%