weatherless...................71.33252% balance.......................50.06270% offense.......................45.17071% sun...........................11.24344% rain.......................... 8.34303% sand.......................... 8.09080% semistall..................... 2.74769% trickroom..................... 2.32412% hail.......................... 2.00596% hyperoffense.................. 1.71655% multiweather.................. 0.93693% monotype...................... 0.53793% voltturn...................... 0.47220% trickhail..................... 0.30818% stall......................... 0.30235% sunoffense.................... 0.18474% gravity....................... 0.13214% monowater..................... 0.12265% tricksand..................... 0.11258% monofire...................... 0.07532% rainoffense................... 0.07029% tricksun...................... 0.04733% dragmag....................... 0.04229% sandstall..................... 0.03960% mononormal.................... 0.03901% monoflying.................... 0.03725% batonpass..................... 0.03532% trickrain..................... 0.03245% sandoffense................... 0.03175% monoice....................... 0.03046% monofairy..................... 0.02636% monopoison.................... 0.02530% monoelectric.................. 0.02413% monoghost..................... 0.02308% monodark...................... 0.02273% monopsychic................... 0.02179% monobug....................... 0.02085% monodragon.................... 0.01652% monograss..................... 0.01593% swagplay...................... 0.01300% monosteel..................... 0.01242% monorock...................... 0.01101% sunstall...................... 0.01078% rainstall..................... 0.00972% monofighting.................. 0.00715% hailoffense................... 0.00633% monoground.................... 0.00597% allweather.................... 0.00527% hailstall..................... 0.00363% trapper....................... 0.00211% Stalliness (mean: 0.046) |# -1.0|### |######## -0.5|################# |########################## 0.0|############################## |########################### +0.5|################### |########### +1.0|##### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.66%