weatherless...................65.17853% offense.......................41.21252% balance.......................28.25128% sun...........................20.92822% hyperoffense..................17.05433% rain..........................14.22514% semistall..................... 7.36874% stall......................... 6.11313% voltturn...................... 5.94321% sunoffense.................... 4.88980% multiweather.................. 3.35753% sand.......................... 2.81301% monotype...................... 1.42515% trickroom..................... 0.58373% rainoffense................... 0.54945% choice........................ 0.36837% tricksun...................... 0.35820% sunstall...................... 0.26667% hail.......................... 0.22057% monopsychic................... 0.20929% monobug....................... 0.18972% monofire...................... 0.18534% monoflying.................... 0.18410% monoelectric.................. 0.15725% mononormal.................... 0.13928% monograss..................... 0.13289% monodragon.................... 0.12754% monoghost..................... 0.12628% monowater..................... 0.11576% trickrain..................... 0.08665% monodark...................... 0.06368% dragmag....................... 0.05334% sandoffense................... 0.04347% monopoison.................... 0.03885% sandstall..................... 0.03751% monoice....................... 0.03085% monorock...................... 0.03067% rainstall..................... 0.03060% gravity....................... 0.02332% monofighting.................. 0.02271% monofairy..................... 0.01045% monoground.................... 0.00074% Stalliness (mean: -0.086) |####### -1.5|########## |################# -1.0|###################### |############################## -0.5|############################# |######################## 0.0|############################# |######################## +0.5|#################### |############ +1.0|############# |##### +1.5|######### |##### +2.0|## |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%