weatherless...................83.24440% offense.......................46.71955% balance.......................28.40555% hyperoffense..................16.03670% sun........................... 8.61818% rain.......................... 6.39740% stall......................... 4.73803% semistall..................... 4.10016% sand.......................... 2.65948% voltturn...................... 2.09340% multiweather.................. 1.20356% sunoffense.................... 1.15379% monotype...................... 1.07962% rainoffense................... 1.02929% choice........................ 0.82710% sunstall...................... 0.74423% hail.......................... 0.32102% sandoffense................... 0.24814% mononormal.................... 0.14980% monowater..................... 0.14782% trickroom..................... 0.11548% monobug....................... 0.11108% monodark...................... 0.08536% monorock...................... 0.08357% monopoison.................... 0.07886% monoflying.................... 0.07800% monofairy..................... 0.07401% monopsychic................... 0.06903% monodragon.................... 0.05677% monofighting.................. 0.05199% dragmag....................... 0.05064% monofire...................... 0.04189% monograss..................... 0.03347% monoice....................... 0.03216% hailoffense................... 0.02745% gravity....................... 0.01957% monoghost..................... 0.01909% monosteel..................... 0.01568% monoelectric.................. 0.01461% monoground.................... 0.01409% rainstall..................... 0.01007% trapper....................... 0.00675% hailstall..................... 0.00293% tricksun...................... 0.00244% sandstall..................... 0.00018% Stalliness (mean: -0.170) -2.0|## |#### -1.5|####### |############### -1.0|##################### |########################## -0.5|############################# |############################## 0.0|######################## |##################### +0.5|#################### |########## +1.0|###### |#### +1.5|#### |### +2.0|## |# +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.43%