weatherless...................84.62473% offense.......................39.00767% balance.......................32.42102% hyperoffense..................12.69176% stall......................... 9.70450% sun........................... 8.46924% semistall..................... 6.17505% rain.......................... 5.03207% voltturn...................... 2.69842% sand.......................... 2.45691% sunstall...................... 1.84921% choice........................ 0.74018% multiweather.................. 0.60993% rainoffense................... 0.55571% sunoffense.................... 0.51723% sandoffense................... 0.20415% monotype...................... 0.12736% trickroom..................... 0.06866% monowater..................... 0.04862% hail.......................... 0.02754% monobug....................... 0.02447% mononormal.................... 0.01835% monoice....................... 0.01118% monodark...................... 0.01011% monoground.................... 0.00360% monofairy..................... 0.00346% monorock...................... 0.00256% monopsychic................... 0.00225% monopoison.................... 0.00117% monofire...................... 0.00097% trapper....................... 0.00049% monosteel..................... 0.00046% gravity....................... 0.00029% monodragon.................... 0.00021% monograss..................... 0.00021% monofighting.................. 0.00008% rainstall..................... 0.00003% monoflying.................... 0.00002% tricksun...................... 0.00001% sandstall..................... 0.00000% dragmag....................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.073) -2.0|## |###### -1.5|##### |########## -1.0|##################### |########################## -0.5|####################### |############################# 0.0|##################### |##################### +0.5|############################## |############## +1.0|########### |###### +1.5|####### |###### +2.0|##### |### +2.5|####### |# more negative = more offensive, more positive = more stall one # = 0.39%