weatherless...................83.33174% balance.......................34.41590% offense.......................28.60448% stall.........................18.99096% hyperoffense..................12.95645% sun...........................10.14877% semistall..................... 5.03222% rain.......................... 4.64436% sunstall...................... 2.87147% sand.......................... 2.12308% voltturn...................... 1.48061% choice........................ 0.54269% sunoffense.................... 0.27294% sandoffense................... 0.26657% multiweather.................. 0.26073% rainoffense................... 0.23111% trickroom..................... 0.07532% monotype...................... 0.06286% monowater..................... 0.04314% hail.......................... 0.01277% mononormal.................... 0.00761% monoice....................... 0.00632% monobug....................... 0.00230% monodark...................... 0.00221% monoground.................... 0.00055% monofairy..................... 0.00054% monofire...................... 0.00015% monodragon.................... 0.00001% monorock...................... 0.00001% monosteel..................... 0.00001% monopoison.................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% tricksun...................... 0.00000% dragmag....................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.342) -2.0|# |######## -1.5|## |#### -1.0|############## |############## -0.5|############ |################### 0.0|########### |########## +0.5|############################## |############# +1.0|########## |### +1.5|#### |######## +2.0|###### |####### +2.5|########### |## more negative = more offensive, more positive = more stall one # = 0.52%