weatherless...................80.71910% offense.......................55.09657% balance.......................25.67703% hyperoffense..................15.48218% sand..........................11.71014% sun........................... 4.84336% rain.......................... 3.09814% semistall..................... 2.22326% voltturn...................... 2.16364% monotype...................... 1.92349% stall......................... 1.52097% multiweather.................. 1.24561% hail.......................... 1.13547% sandoffense................... 0.89305% sandstall..................... 0.72273% batonpass..................... 0.60294% sunoffense.................... 0.60237% rainoffense................... 0.29920% mononormal.................... 0.25605% trickroom..................... 0.23618% monosteel..................... 0.20893% monoelectric.................. 0.20552% monofire...................... 0.15102% monobug....................... 0.14421% monoice....................... 0.13910% monorock...................... 0.12717% swagplay...................... 0.12661% monoghost..................... 0.12150% dragmag....................... 0.11866% monoflying.................... 0.11355% trickhail..................... 0.09595% monowater..................... 0.09368% gravity....................... 0.08800% monodark...................... 0.08630% monopsychic................... 0.05961% monopoison.................... 0.05280% hailoffense................... 0.05280% allweather.................... 0.05223% monoground.................... 0.04655% monodragon.................... 0.04372% tricksand..................... 0.04315% monofighting.................. 0.04088% monofairy..................... 0.03179% monograss..................... 0.03066% trapper....................... 0.00681% sunstall...................... 0.00625% rainstall..................... 0.00397% Stalliness (mean: -0.318) -2.0|# |## -1.5|###### |############ -1.0|##################### |########################## -0.5|############################## |############################# 0.0|####################### |################## +0.5|############# |####### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%