weatherless...................79.86368% offense.......................54.92171% balance.......................25.90798% hyperoffense..................15.29339% sand..........................13.37488% sun........................... 4.31701% rain.......................... 2.92322% voltturn...................... 2.31236% semistall..................... 2.13922% stall......................... 1.73771% multiweather.................. 1.40716% hail.......................... 1.19204% monotype...................... 1.02208% sandoffense................... 0.95277% sandstall..................... 0.91018% sunoffense.................... 0.49082% batonpass..................... 0.35154% rainoffense................... 0.31840% trickroom..................... 0.23691% monosteel..................... 0.19054% mononormal.................... 0.16778% swagplay...................... 0.14281% dragmag....................... 0.11719% trickhail..................... 0.11174% monofire...................... 0.08409% monoghost..................... 0.07490% monowater..................... 0.07092% monoelectric.................. 0.06582% monoice....................... 0.06278% hailoffense................... 0.05988% tricksand..................... 0.05544% monodark...................... 0.05540% monoflying.................... 0.05412% allweather.................... 0.04715% monobug....................... 0.04036% monopsychic................... 0.02706% monofairy..................... 0.02675% monoground.................... 0.02634% monorock...................... 0.02353% monofighting.................. 0.01989% gravity....................... 0.01956% monopoison.................... 0.01508% monodragon.................... 0.01418% monograss..................... 0.01230% sunstall...................... 0.00400% rainstall..................... 0.00209% trapper....................... 0.00085% Stalliness (mean: -0.310) -2.0|# |## -1.5|###### |########### -1.0|##################### |########################## -0.5|############################## |############################# 0.0|####################### |################## +0.5|############# |####### +1.0|### |## +1.5|# |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%