weatherless...................82.16295% offense.......................51.70624% balance.......................26.73111% sand..........................14.97060% hyperoffense..................13.62922% semistall..................... 5.44933% stall......................... 2.48410% sun........................... 1.88013% voltturn...................... 1.75960% sandstall..................... 1.61942% rain.......................... 1.16340% sandoffense................... 1.14003% multiweather.................. 0.76297% hail.......................... 0.61700% batonpass..................... 0.19750% trickroom..................... 0.16817% sunoffense.................... 0.15706% trickhail..................... 0.12862% swagplay...................... 0.11484% rainoffense................... 0.08916% monotype...................... 0.06005% hailoffense................... 0.03613% tricksand..................... 0.02700% dragmag....................... 0.02492% monoice....................... 0.01808% monowater..................... 0.00676% monosteel..................... 0.00649% monobug....................... 0.00585% mononormal.................... 0.00513% monoground.................... 0.00497% allweather.................... 0.00420% monofire...................... 0.00405% monoelectric.................. 0.00362% monofighting.................. 0.00155% monoflying.................... 0.00138% gravity....................... 0.00096% monodark...................... 0.00093% monofairy..................... 0.00061% monodragon.................... 0.00027% monograss..................... 0.00027% monoghost..................... 0.00025% monopsychic................... 0.00022% monopoison.................... 0.00010% rainstall..................... 0.00009% monorock...................... 0.00006% trapper....................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.212) -2.0| | -1.5|#### |########### -1.0|#################### |#################### -0.5|####################### |############################## 0.0|##################### |################## +0.5|############ |###### +1.0|### |### +1.5|####### |## +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%