weatherless...................89.94413% offense.......................47.83520% balance.......................34.21788% hyperoffense.................. 9.84637% semistall..................... 6.63408% sun........................... 4.32961% rain.......................... 3.21229% sand.......................... 3.00279% voltturn...................... 1.81564% stall......................... 1.46648% monotype...................... 1.39665% multiweather.................. 0.76816% sandoffense................... 0.34916% monowater..................... 0.34916% hail.......................... 0.27933% monofighting.................. 0.27933% monoground.................... 0.20950% monodark...................... 0.20950% monograss..................... 0.13966% choice........................ 0.13966% monofire...................... 0.13966% monodragon.................... 0.13966% trickroom..................... 0.06983% sunoffense.................... 0.06983% monopsychic................... 0.06983% sandstall..................... 0.06983% monoghost..................... 0.06983% monoflying.................... 0.06983% monoelectric.................. 0.06983% mononormal.................... 0.06983% Stalliness (mean: -0.063) |### -1.5|## |######### -1.0|############ |################## -0.5|############################## |############################## 0.0|############################ |######################## +0.5|############## |############# +1.0|######### |###### +1.5|##### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%