weatherless...................89.96106% offense.......................45.45907% balance.......................33.86796% hyperoffense..................10.88963% semistall..................... 8.11608% sun........................... 4.17016% rain.......................... 3.23832% sand.......................... 3.06064% voltturn...................... 2.25099% stall......................... 1.66726% monotype...................... 0.99155% multiweather.................. 0.60179% sandoffense................... 0.23437% monofighting.................. 0.21056% monowater..................... 0.20454% monoground.................... 0.18609% monodark...................... 0.18045% hail.......................... 0.17162% choice........................ 0.16015% monofire...................... 0.10816% monodragon.................... 0.08190% monograss..................... 0.07192% sandstall..................... 0.05186% monoflying.................... 0.04219% trickroom..................... 0.03970% monoelectric.................. 0.03970% mononormal.................... 0.03970% sunoffense.................... 0.03223% monoghost..................... 0.03222% monopsychic................... 0.02852% Stalliness (mean: -0.043) |### -1.5|## |######### -1.0|############ |############### -0.5|############################## |######################### 0.0|####################### |##################### +0.5|############ |############# +1.0|######### |####### +1.5|###### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%