weatherless...................91.86791% balance.......................35.29988% offense.......................30.05142% semistall.....................15.34330% hyperoffense..................12.18019% stall......................... 7.12522% voltturn...................... 6.55327% rain.......................... 3.35518% sand.......................... 3.00542% sun........................... 1.77284% choice........................ 0.38676% monotype...................... 0.08935% monodark...................... 0.06464% monofighting.................. 0.02470% sandstall..................... 0.00168% multiweather.................. 0.00135% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.245) |# -1.5|# |############## -1.0|############# |############ -0.5|############################## |################ 0.0|##################### |############### +0.5|########### |############# +1.0|###################### |################# +1.5|####### |#### +2.0|### | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.48%