weatherless...................76.44778% offense.......................49.64021% balance.......................26.02035% sand..........................14.89499% hyperoffense..................14.67632% sandoffense................... 9.53042% voltturn...................... 9.03601% stall......................... 6.46731% sun........................... 5.60874% semistall..................... 3.19581% rain.......................... 3.04533% dragmag....................... 2.70236% sunoffense.................... 1.69078% monotype...................... 0.02052% monofighting.................. 0.02052% hail.......................... 0.00317% monowater..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.131) -2.0|# |# -1.5|## |###### -1.0|############################## |##################### -0.5|################### |############################ 0.0|########## |########### +0.5|################## |######## +1.0|#### |### +1.5| | +2.0| |######## more negative = more offensive, more positive = more stall one # = 0.58%