weatherless...................89.69693% offense.......................71.18756% balance.......................27.00910% sun........................... 3.87739% rain.......................... 3.39953% hail.......................... 1.83967% hyperoffense.................. 1.72339% sand.......................... 1.53896% multiweather.................. 0.34886% dragmag....................... 0.13991% semistall..................... 0.07995% sunoffense.................... 0.07450% rainoffense................... 0.05360% gravity....................... 0.03452% voltturn...................... 0.02453% hailoffense................... 0.01363% trickroom..................... 0.00818% sandoffense................... 0.00636% monotype...................... 0.00454% trapper....................... 0.00363% monowater..................... 0.00273% batonpass..................... 0.00182% tricksun...................... 0.00091% monofairy..................... 0.00091% mononormal.................... 0.00091% Stalliness (mean: -0.223) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################## -0.2|############################## |############################# 0.0|######################### |#################### +0.2|################ |########### +0.4|####### |##### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.36%