weatherless...................89.67621% offense.......................71.12561% balance.......................27.09415% sun........................... 3.89667% rain.......................... 3.37742% hail.......................... 1.84688% hyperoffense.................. 1.70710% sand.......................... 1.56138% multiweather.................. 0.35409% dragmag....................... 0.14111% semistall..................... 0.07314% sunoffense.................... 0.07188% rainoffense................... 0.05611% gravity....................... 0.03814% voltturn...................... 0.02025% hailoffense................... 0.01312% sandoffense................... 0.00743% trickroom..................... 0.00663% trapper....................... 0.00403% monotype...................... 0.00354% batonpass..................... 0.00238% monowater..................... 0.00200% monofairy..................... 0.00099% tricksun...................... 0.00056% mononormal.................... 0.00055% Stalliness (mean: -0.222) |# -1.2|# |## -1.0|### |###### -0.8|######### |############## -0.6|################## |####################### -0.4|########################### |############################## -0.2|############################## |############################# 0.0|######################### |#################### +0.2|################ |########### +0.4|####### |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%