weatherless...................89.69541% offense.......................71.10634% balance.......................27.14093% sun........................... 3.83874% rain.......................... 3.35468% hail.......................... 1.87588% hyperoffense.................. 1.69212% sand.......................... 1.60959% multiweather.................. 0.37056% dragmag....................... 0.14280% rainoffense................... 0.06381% sunoffense.................... 0.06374% semistall..................... 0.06061% gravity....................... 0.05428% voltturn...................... 0.03043% sandoffense................... 0.01452% hailoffense................... 0.01412% trapper....................... 0.00711% trickroom..................... 0.00172% batonpass..................... 0.00130% monotype...................... 0.00113% monowater..................... 0.00113% monofairy..................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.221) |# -1.2|# |## -1.0|### |###### -0.8|######## |############## -0.6|################## |###################### -0.4|########################### |############################## -0.2|############################## |############################# 0.0|######################### |################### +0.2|################ |########### +0.4|####### |#### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%