offense.......................64.88829% sun...........................53.89020% rain..........................48.66931% multiweather..................27.71055% balance.......................24.04158% weatherless...................23.96864% hyperoffense.................. 9.33880% sunoffense.................... 2.70040% trickroom..................... 1.83476% semistall..................... 1.51969% monotype...................... 1.39494% rainoffense................... 1.36960% sand.......................... 1.33068% tricksun...................... 1.08921% choice........................ 0.97905% trickrain..................... 0.86509% monoflying.................... 0.62316% voltturn...................... 0.59451% dragmag....................... 0.34333% hail.......................... 0.22505% stall......................... 0.21164% batonpass..................... 0.18713% mononormal.................... 0.17314% monodragon.................... 0.15865% monofairy..................... 0.13344% rainstall..................... 0.12519% monoghost..................... 0.07554% monowater..................... 0.07092% sandoffense................... 0.04115% monoice....................... 0.03412% trickhail..................... 0.03328% monosteel..................... 0.03106% gravity....................... 0.02685% monoground.................... 0.02568% monopsychic................... 0.02240% monofighting.................. 0.02209% monofire...................... 0.01254% monobug....................... 0.00960% trapper....................... 0.00688% monodark...................... 0.00410% sandstall..................... 0.00368% sunstall...................... 0.00347% swagplay...................... 0.00174% monopoison.................... 0.00173% monograss..................... 0.00090% monorock...................... 0.00042% hailoffense................... 0.00006% monoelectric.................. 0.00001% tricksand..................... 0.00000% Stalliness (mean: -0.333) |## -1.5|### |##### -1.0|############# |############################## -0.5|############################# |###################### 0.0|################## |############# +0.5|######## |######## +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%