weatherless...................80.52970% balance.......................44.05154% offense.......................40.55966% trickroom.....................10.77560% hail.......................... 8.21354% sun........................... 7.45450% semistall..................... 7.39616% hyperoffense.................. 6.35716% rain.......................... 4.80658% monotype...................... 2.53090% stall......................... 1.63549% choice........................ 1.42188% trickhail..................... 1.24384% multiweather.................. 1.21453% monowater..................... 0.89114% sunoffense.................... 0.64671% voltturn...................... 0.53568% monoelectric.................. 0.47282% hailstall..................... 0.40784% gravity....................... 0.32995% monosteel..................... 0.32421% hailoffense................... 0.29783% monofire...................... 0.24937% sand.......................... 0.22474% mononormal.................... 0.17097% trapper....................... 0.16868% rainoffense................... 0.14676% monoice....................... 0.14376% batonpass..................... 0.12133% monorock...................... 0.07601% sandstall..................... 0.07514% monobug....................... 0.07384% monopoison.................... 0.06235% tricksun...................... 0.03379% monoflying.................... 0.02451% monofighting.................. 0.01832% trickrain..................... 0.01448% tricksand..................... 0.01186% monoground.................... 0.01154% monopsychic................... 0.00944% monograss..................... 0.00812% sunstall...................... 0.00714% Stalliness (mean: 0.058) |# -1.5|# |###### -1.0|####### |############# -0.5|################## |###################### 0.0|############################## |############################ +0.5|##################### |########### +1.0|########## |##### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%