offense.......................41.85780% weatherless...................40.53899% balance.......................31.22133% sand..........................27.80963% rain..........................21.15826% hyperoffense..................15.02294% sun........................... 8.77294% semistall..................... 8.02752% voltturn...................... 4.55849% dragmag....................... 4.35780% stall......................... 3.87041% choice........................ 2.80963% hail.......................... 1.94954% sandoffense................... 1.72018% sandstall..................... 1.66284% batonpass..................... 1.63417% monotype...................... 1.51950% sunoffense.................... 1.46216% rainoffense................... 1.23280% rainstall..................... 1.20413% hailstall..................... 0.28670% multiweather.................. 0.22936% monofire...................... 0.20069% monodragon.................... 0.20069% monowater..................... 0.17202% monograss..................... 0.14335% monorock...................... 0.14335% monodark...................... 0.11468% monoflying.................... 0.11468% monopoison.................... 0.08601% monobug....................... 0.08601% monosteel..................... 0.08601% monoghost..................... 0.08601% trapper....................... 0.08601% hailoffense................... 0.08601% sunstall...................... 0.05734% monofighting.................. 0.05734% monoground.................... 0.05734% gravity....................... 0.02867% monopsychic................... 0.02867% monoice....................... 0.02867% monoelectric.................. 0.02867% mononormal.................... 0.02867% Stalliness (mean: -0.075) |###### -1.5|########## |############ -1.0|################ |########################### -0.5|############################ |############################## 0.0|######################### |######################## +0.5|################ |################# +1.0|########### |########## +1.5|####### |### +2.0|### | +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%