sand..........................40.68698% balance.......................38.70614% weatherless...................34.18368% offense.......................28.63129% hyperoffense..................17.95970% rain..........................15.32884% voltturn......................13.72084% dragmag.......................11.34485% semistall.....................11.33568% sun........................... 7.58212% stall......................... 3.36719% sandstall..................... 2.62797% batonpass..................... 2.36671% hail.......................... 2.22832% sunoffense.................... 0.99732% sandoffense................... 0.79814% choice........................ 0.47639% rainstall..................... 0.46039% rainoffense................... 0.02057% multiweather.................. 0.00993% hailstall..................... 0.00034% monotype...................... 0.00013% monoground.................... 0.00007% monofighting.................. 0.00005% monowater..................... 0.00001% monoflying.................... 0.00001% sunstall...................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% mononormal.................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% monoice....................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.036) |######## -1.5|## |########## -1.0|############################ |############################## -0.5|############## |##################### 0.0|########## |############################## +0.5|############## |############################## +1.0|##################### |################# +1.5|#### |####### +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%