weatherless...................79.37500% offense.......................45.15625% balance.......................30.70312% hyperoffense..................16.79688% hail.......................... 8.59375% sand.......................... 6.79688% monotype...................... 6.25000% semistall..................... 5.70312% sun........................... 5.23438% stall......................... 1.64062% multiweather.................. 1.40625% rain.......................... 1.40625% voltturn...................... 1.32812% sandoffense................... 0.85938% monoice....................... 0.85938% mononormal.................... 0.85938% hailstall..................... 0.78125% monofighting.................. 0.70312% monograss..................... 0.54688% monowater..................... 0.46875% monobug....................... 0.46875% monofire...................... 0.46875% trickroom..................... 0.39062% hailoffense................... 0.39062% monopoison.................... 0.31250% sunoffense.................... 0.31250% monoflying.................... 0.31250% monoelectric.................. 0.31250% monopsychic................... 0.23438% choice........................ 0.23438% monoground.................... 0.23438% monodark...................... 0.15625% sandstall..................... 0.15625% monorock...................... 0.15625% monoghost..................... 0.15625% rainoffense................... 0.07812% dragmag....................... 0.07812% monosteel..................... 0.07812% monofairy..................... 0.07812% monodragon.................... 0.07812% rainstall..................... 0.07812% Stalliness (mean: -0.200) |# -2.0|# |##### -1.5|###### |################# -1.0|##################### |############################## -0.5|############################## |############################## 0.0|############################ |########################## +0.5|#################### |############# +1.0|######## |######### +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%