weatherless...................89.09357% offense.......................49.67147% hyperoffense..................38.57351% balance.......................10.82185% voltturn...................... 7.45087% sun........................... 5.40289% sand.......................... 2.89595% sunoffense.................... 2.49488% hail.......................... 1.64710% monotype...................... 1.54885% rain.......................... 1.29406% semistall..................... 0.79412% hailoffense................... 0.57247% rainoffense................... 0.48386% batonpass..................... 0.43082% mononormal.................... 0.37938% choice........................ 0.37616% trickroom..................... 0.31266% sandoffense................... 0.30302% multiweather.................. 0.30302% monowater..................... 0.22666% monorock...................... 0.17200% stall......................... 0.13905% monopoison.................... 0.12619% monobug....................... 0.09967% monoflying.................... 0.08841% monofire...................... 0.06912% monodragon.................... 0.06752% monograss..................... 0.06510% monoground.................... 0.05305% monoghost..................... 0.05224% trapper....................... 0.04823% monoice....................... 0.04260% monopsychic................... 0.04099% monosteel..................... 0.04099% sandstall..................... 0.03215% monofighting.................. 0.03054% monodark...................... 0.02813% monoelectric.................. 0.02733% monofairy..................... 0.02170% dragmag....................... 0.00723% gravity....................... 0.00402% trickhail..................... 0.00322% tricksun...................... 0.00080% tricksand..................... 0.00080% Stalliness (mean: -0.780) |## -2.0|#### |########## -1.5|################## |########################## -1.0|############################# |############################## -0.5|######################## |################### 0.0|############ |####### +0.5|#### |### +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.52%