weatherless...................89.80679% offense.......................49.94125% hyperoffense..................36.30732% balance.......................12.58137% voltturn...................... 9.41456% sun........................... 4.91021% sand.......................... 3.23697% sunoffense.................... 2.28363% hail.......................... 1.42874% monotype...................... 1.33550% semistall..................... 1.01483% rain.......................... 0.93930% hailoffense................... 0.46417% batonpass..................... 0.46131% rainoffense................... 0.39674% choice........................ 0.37744% trickroom..................... 0.33382% mononormal.................... 0.32266% multiweather.................. 0.27647% sandoffense................... 0.24930% monorock...................... 0.18771% monowater..................... 0.17979% stall......................... 0.15523% monopoison.................... 0.13112% monoflying.................... 0.11376% trapper....................... 0.07274% monobug....................... 0.05747% monoground.................... 0.05385% monoghost..................... 0.04963% monodragon.................... 0.04943% monograss..................... 0.04409% sandstall..................... 0.04262% monoice....................... 0.03822% monofire...................... 0.03666% monofighting.................. 0.03592% monosteel..................... 0.02224% monodark...................... 0.01584% monoelectric.................. 0.01438% monopsychic................... 0.01330% monofairy..................... 0.00797% dragmag....................... 0.00726% gravity....................... 0.00478% trickhail..................... 0.00376% tricksand..................... 0.00053% tricksun...................... 0.00051% Stalliness (mean: -0.736) |## -2.0|#### |########## -1.5|################# |######################### -1.0|############################ |############################## -0.5|######################### |##################### 0.0|############## |######## +0.5|##### |### +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.51%