weatherless...................91.89291% offense.......................52.06095% hyperoffense..................29.34757% balance.......................16.79076% voltturn......................13.90045% sand.......................... 3.51296% sun........................... 3.23898% sunoffense.................... 1.65889% semistall..................... 1.62356% hail.......................... 1.08877% monotype...................... 0.72262% batonpass..................... 0.65294% rain.......................... 0.41241% hailoffense................... 0.27309% trickroom..................... 0.26658% monorock...................... 0.20504% rainoffense................... 0.18816% stall......................... 0.17716% choice........................ 0.13921% multiweather.................. 0.13545% sandoffense................... 0.11552% monowater..................... 0.08408% monobug....................... 0.06927% monoflying.................... 0.06815% monopoison.................... 0.05773% monoground.................... 0.04655% mononormal.................... 0.04597% monofighting.................. 0.03946% trapper....................... 0.03817% monoghost..................... 0.03816% monograss..................... 0.02604% sandstall..................... 0.02509% monoice....................... 0.02052% monodragon.................... 0.01529% monofire...................... 0.00436% gravity....................... 0.00430% dragmag....................... 0.00340% monosteel..................... 0.00193% monoelectric.................. 0.00144% monopsychic................... 0.00078% monofairy..................... 0.00015% monodark...................... 0.00013% trickhail..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.611) |# -2.0|#### |###### -1.5|############# |###################### -1.0|########################## |############################## -0.5|####################### |######################## 0.0|################ |############ +0.5|###### |#### +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%