weatherless...................94.35586% offense.......................54.83559% hyperoffense..................25.07026% balance.......................18.28702% voltturn......................16.65321% sand.......................... 2.79102% semistall..................... 1.60882% sun........................... 1.48439% hail.......................... 1.00655% batonpass..................... 0.67254% sunoffense.................... 0.58436% rain.......................... 0.43323% monotype...................... 0.23167% stall......................... 0.19832% hailoffense................... 0.15788% trickroom..................... 0.15138% monorock...................... 0.10507% rainoffense................... 0.09019% choice........................ 0.07747% multiweather.................. 0.06704% sandoffense................... 0.05055% monobug....................... 0.03597% monowater..................... 0.03499% sandstall..................... 0.03183% mononormal.................... 0.01817% trapper....................... 0.01544% monopoison.................... 0.01503% gravity....................... 0.01371% monoground.................... 0.01045% monoice....................... 0.00389% monoflying.................... 0.00279% monoghost..................... 0.00157% monodragon.................... 0.00138% monofire...................... 0.00114% monograss..................... 0.00107% dragmag....................... 0.00104% monoelectric.................. 0.00018% monosteel..................... 0.00011% monopsychic................... 0.00006% monofairy..................... 0.00001% monodark...................... 0.00001% monofighting.................. 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.532) | -2.0|## |### -1.5|########### |################## -1.0|###################### |############################## -0.5|###################### |############################ 0.0|################### |########## +0.5|####### |#### +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.55%