weatherless...................85.54927% offense.......................51.95412% balance.......................26.64837% hyperoffense..................16.67935% voltturn......................10.80339% sand.......................... 9.19443% choice........................ 9.05582% trickroom..................... 4.60401% semistall..................... 3.03310% rain.......................... 2.81839% sun........................... 2.20960% stall......................... 1.68506% sandoffense................... 1.66331% monotype...................... 1.38881% tricksand..................... 0.85068% sandstall..................... 0.67131% hail.......................... 0.35604% sunoffense.................... 0.28537% monowater..................... 0.25548% mononormal.................... 0.21743% dragmag....................... 0.17938% rainoffense................... 0.14676% multiweather.................. 0.12774% monoflying.................... 0.12502% monopsychic................... 0.12230% monoelectric.................. 0.11958% monodark...................... 0.10871% monosteel..................... 0.10600% monoghost..................... 0.08697% trickhail..................... 0.08697% monofighting.................. 0.07882% monofairy..................... 0.05979% monorock...................... 0.05707% rainstall..................... 0.05707% gravity....................... 0.04349% monofire...................... 0.04349% monograss..................... 0.03533% monopoison.................... 0.03261% monobug....................... 0.03261% monodragon.................... 0.02990% trapper....................... 0.02990% monoground.................... 0.02718% monoice....................... 0.01902% hailoffense................... 0.00815% Stalliness (mean: -0.296) -2.0|# |### -1.5|######## |############## -1.0|##################### |########################## -0.5|############################## |############################## 0.0|######################### |##################### +0.5|############# |######### +1.0|##### |### +1.5|## |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.47%