weatherless...................80.04989% offense.......................52.93878% balance.......................29.98305% sand..........................15.45749% hyperoffense..................12.88764% voltturn......................12.84024% choice........................12.73026% trickroom..................... 9.08972% sandoffense................... 3.50341% rain.......................... 3.35023% tricksand..................... 2.87592% semistall..................... 2.41690% stall......................... 1.77364% sun........................... 1.06127% dragmag....................... 0.29964% monotype...................... 0.19285% rainoffense................... 0.14012% sandstall..................... 0.12448% monowater..................... 0.10068% hail.......................... 0.08885% trickhail..................... 0.08729% rainstall..................... 0.07865% sunoffense.................... 0.04016% trapper....................... 0.03479% gravity....................... 0.03322% mononormal.................... 0.02948% monoghost..................... 0.02084% monorock...................... 0.01598% monosteel..................... 0.01008% multiweather.................. 0.00773% monofairy..................... 0.00566% monoelectric.................. 0.00424% monoflying.................... 0.00256% monofighting.................. 0.00133% monodark...................... 0.00124% monopsychic................... 0.00050% monofire...................... 0.00035% monograss..................... 0.00018% hailoffense................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.226) -2.0| |### -1.5|###### |####### -1.0|################## |#################### -0.5|############################ |############################## 0.0|#################### |##################### +0.5|########## |############# +1.0|#### |### +1.5|# |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.53%