weatherless...................83.18546% offense.......................48.33313% balance.......................36.47162% sand..........................13.06189% voltturn......................11.57472% choice........................11.18135% hyperoffense.................. 9.35997% trickroom..................... 8.30175% semistall..................... 3.51774% sandoffense................... 3.22058% rain.......................... 2.96542% stall......................... 2.31754% sun........................... 0.72108% tricksand..................... 0.61040% dragmag....................... 0.23974% sandstall..................... 0.08691% hail.......................... 0.07013% trickhail..................... 0.07002% rainstall..................... 0.06403% rainoffense................... 0.06262% monotype...................... 0.04191% trapper....................... 0.01627% gravity....................... 0.01309% mononormal.................... 0.01210% sunoffense.................... 0.01082% monoghost..................... 0.00945% monowater..................... 0.00834% monorock...................... 0.00782% multiweather.................. 0.00398% monosteel..................... 0.00238% monofairy..................... 0.00100% monoflying.................... 0.00038% monoelectric.................. 0.00016% monodark...................... 0.00011% monofighting.................. 0.00006% monofire...................... 0.00006% monopsychic................... 0.00005% monograss..................... 0.00000% monobug....................... 0.00000% hailoffense................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.073) -2.0| |# -1.5|#### |#### -1.0|############## |############# -0.5|####################### |############################## 0.0|####################### |############################ +0.5|######## |################## +1.0|#### |#### +1.5|# |### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%