weatherless...................93.83201% offense.......................49.72243% balance.......................31.67645% hyperoffense..................13.50993% semistall..................... 3.85498% voltturn...................... 3.45095% rain.......................... 3.38508% sun........................... 1.73054% stall......................... 1.23620% rainoffense................... 0.89531% monotype...................... 0.77371% hail.......................... 0.63837% sand.......................... 0.48927% trickroom..................... 0.44946% sunoffense.................... 0.39518% choice........................ 0.31050% monograss..................... 0.14765% mononormal.................... 0.13824% monoflying.................... 0.11218% monowater..................... 0.09047% monobug....................... 0.07310% multiweather.................. 0.07310% monorock...................... 0.06514% monoelectric.................. 0.05139% monopsychic................... 0.04415% monofighting.................. 0.03546% hailoffense................... 0.03112% monoice....................... 0.02895% monodark...................... 0.02461% sandoffense................... 0.01882% monosteel..................... 0.01520% trapper....................... 0.01375% monofire...................... 0.00941% monopoison.................... 0.00869% monodragon.................... 0.00796% hailstall..................... 0.00796% gravity....................... 0.00724% sandstall..................... 0.00724% rainstall..................... 0.00724% trickhail..................... 0.00651% monofairy..................... 0.00651% monoground.................... 0.00651% monoghost..................... 0.00507% tricksand..................... 0.00290% allweather.................... 0.00072% tricksun...................... 0.00072% Stalliness (mean: -0.212) -2.0|## |### -1.5|###### |########## -1.0|############## |##################### -0.5|########################## |############################## 0.0|########################## |###################### +0.5|################ |######### +1.0|##### |#### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%