weatherless...................93.94069% offense.......................48.46924% balance.......................31.95155% hyperoffense..................14.26661% voltturn...................... 4.04691% semistall..................... 3.93405% rain.......................... 3.41144% sun........................... 1.43890% stall......................... 1.37854% rainoffense................... 1.12715% hail.......................... 0.81259% monotype...................... 0.55093% sunoffense.................... 0.45780% sand.......................... 0.43780% trickroom..................... 0.43651% choice........................ 0.38351% monograss..................... 0.12105% mononormal.................... 0.11222% monoflying.................... 0.10031% monowater..................... 0.05839% hailoffense................... 0.04729% multiweather.................. 0.04013% monobug....................... 0.03631% monorock...................... 0.03311% monofighting.................. 0.03079% monoelectric.................. 0.02130% sandoffense................... 0.01646% monodark...................... 0.01585% monopsychic................... 0.01526% hailstall..................... 0.01211% monoice....................... 0.01095% sandstall..................... 0.00879% gravity....................... 0.00709% monosteel..................... 0.00704% trickhail..................... 0.00652% monofire...................... 0.00625% trapper....................... 0.00480% rainstall..................... 0.00452% monopoison.................... 0.00417% monodragon.................... 0.00332% monofairy..................... 0.00275% monoghost..................... 0.00267% monoground.................... 0.00233% tricksun...................... 0.00046% allweather.................... 0.00043% tricksand..................... 0.00031% Stalliness (mean: -0.213) -2.0|## |#### -1.5|###### |########## -1.0|############## |#################### -0.5|########################## |############################## 0.0|########################## |###################### +0.5|################# |######### +1.0|##### |#### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%