weatherless...................92.39563% offense.......................45.44048% balance.......................30.83262% hyperoffense..................17.74276% voltturn...................... 5.74779% semistall..................... 4.28454% rain.......................... 4.28007% rainoffense................... 2.33210% stall......................... 1.69960% hail.......................... 1.53710% sun........................... 1.35637% sunoffense.................... 0.77589% choice........................ 0.51372% sand.......................... 0.44537% trickroom..................... 0.44398% monotype...................... 0.29924% hailoffense................... 0.11570% mononormal.................... 0.08957% monoflying.................... 0.05954% monograss..................... 0.04640% monowater..................... 0.04430% monorock...................... 0.01874% multiweather.................. 0.01454% monofighting.................. 0.01384% monobug....................... 0.01288% sandoffense................... 0.01267% gravity....................... 0.00910% sandstall..................... 0.00789% monodark...................... 0.00659% hailstall..................... 0.00591% trickhail..................... 0.00286% monofire...................... 0.00230% monoelectric.................. 0.00179% rainstall..................... 0.00155% monopsychic................... 0.00146% monopoison.................... 0.00112% monoice....................... 0.00100% monodragon.................... 0.00037% trapper....................... 0.00031% monoghost..................... 0.00026% monosteel..................... 0.00017% tricksand..................... 0.00003% monoground.................... 0.00001% allweather.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.253) -2.0|### |######### -1.5|######## |############# -1.0|################ |####################### -0.5|############################ |############################## 0.0|######################### |######################### +0.5|################## |########## +1.0|###### |##### +1.5|## |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%