weatherless...................94.72372% offense.......................42.31513% balance.......................28.85311% hyperoffense..................20.27813% voltturn...................... 6.90653% semistall..................... 5.99531% stall......................... 2.55832% rain.......................... 2.37685% hail.......................... 1.62861% rainoffense................... 1.11497% sun........................... 0.79515% sunoffense.................... 0.52969% sand.......................... 0.47784% trickroom..................... 0.39318% hailoffense................... 0.21398% monotype...................... 0.15836% choice........................ 0.11958% mononormal.................... 0.07222% monoflying.................... 0.02812% monowater..................... 0.02127% monograss..................... 0.01322% monorock...................... 0.01090% gravity....................... 0.01035% sandstall..................... 0.00812% monobug....................... 0.00688% sandoffense................... 0.00390% monodark...................... 0.00253% multiweather.................. 0.00216% monofighting.................. 0.00167% monoelectric.................. 0.00061% monofire...................... 0.00057% monopoison.................... 0.00019% rainstall..................... 0.00016% trickhail..................... 0.00015% hailstall..................... 0.00011% monopsychic................... 0.00010% monoghost..................... 0.00006% monoice....................... 0.00006% monodragon.................... 0.00005% trapper....................... 0.00001% monosteel..................... 0.00001% tricksand..................... 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.258) -2.0|#### |################### -1.5|######### |########## -1.0|################# |####################### -0.5|############################## |############################## 0.0|######################### |######################### +0.5|####################### |########### +1.0|###### |######### +1.5|### |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.40%