weatherless...................94.31355% offense.......................48.61462% balance.......................32.50947% hyperoffense..................13.75839% voltturn...................... 3.95956% semistall..................... 3.74792% rain.......................... 3.02330% sun........................... 1.61066% stall......................... 1.36960% rainoffense................... 1.03670% monotype...................... 0.76551% hail.......................... 0.68444% sunoffense.................... 0.52732% sand.......................... 0.45486% trickroom..................... 0.37307% choice........................ 0.31209% mononormal.................... 0.12412% monowater..................... 0.08681% multiweather.................. 0.08681% monoflying.................... 0.08609% monograss..................... 0.08394% monorock...................... 0.07318% monobug....................... 0.06457% hailoffense................... 0.06027% monopsychic................... 0.05883% monofire...................... 0.04879% monodark...................... 0.03587% monoice....................... 0.03157% monoghost..................... 0.02942% monofighting.................. 0.02583% sandoffense................... 0.02439% monoelectric.................. 0.02439% monosteel..................... 0.02368% rainstall..................... 0.02081% monodragon.................... 0.01650% hailstall..................... 0.01578% monopoison.................... 0.01435% gravity....................... 0.01148% monofairy..................... 0.01148% monoground.................... 0.01076% sunstall...................... 0.00574% trapper....................... 0.00359% sandstall..................... 0.00143% trickhail..................... 0.00072% Stalliness (mean: -0.209) -2.0|## |#### -1.5|###### |########## -1.0|############## |####################### -0.5|########################### |############################## 0.0|############################# |####################### +0.5|################# |########### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%