weatherless...................93.66893% offense.......................44.11649% balance.......................31.82134% hyperoffense..................17.59173% voltturn...................... 6.86962% semistall..................... 4.32237% rain.......................... 3.33132% stall......................... 2.14807% rainoffense................... 2.14222% sun........................... 1.45660% hail.......................... 1.24316% sunoffense.................... 1.06493% choice........................ 0.36840% trickroom..................... 0.36599% sand.......................... 0.31962% hailoffense................... 0.23792% monotype...................... 0.22368% monofire...................... 0.05755% monowater..................... 0.04829% monoflying.................... 0.04690% monodark...................... 0.02276% multiweather.................. 0.01963% mononormal.................... 0.01192% monograss..................... 0.00886% monofighting.................. 0.00883% monopsychic................... 0.00849% monoghost..................... 0.00682% hailstall..................... 0.00493% monorock...................... 0.00438% gravity....................... 0.00435% sunstall...................... 0.00228% monoice....................... 0.00206% monopoison.................... 0.00203% monofairy..................... 0.00172% monosteel..................... 0.00060% monobug....................... 0.00045% rainstall..................... 0.00036% monoelectric.................. 0.00028% sandoffense................... 0.00017% monodragon.................... 0.00005% monoground.................... 0.00003% sandstall..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.227) -2.0|## |######### -1.5|######### |############## -1.0|################ |########################## -0.5|############################ |############################ 0.0|############################## |############################ +0.5|################ |############# +1.0|###### |####### +1.5|# |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%