weatherless...................94.68670% offense.......................41.69481% balance.......................32.61633% hyperoffense..................15.94195% voltturn...................... 8.25576% semistall..................... 6.24994% stall......................... 3.49698% rain.......................... 3.19467% rainoffense................... 2.43077% sun........................... 1.01713% hail.......................... 0.85425% sunoffense.................... 0.84848% choice........................ 0.38151% trickroom..................... 0.36772% sand.......................... 0.25237% hailoffense................... 0.12064% monotype...................... 0.07229% monofire...................... 0.02657% monodark...................... 0.01588% monoflying.................... 0.01207% monofighting.................. 0.00607% multiweather.................. 0.00511% mononormal.................... 0.00340% monopsychic................... 0.00214% monowater..................... 0.00212% monopoison.................... 0.00183% hailstall..................... 0.00135% monograss..................... 0.00123% monorock...................... 0.00110% monoghost..................... 0.00088% gravity....................... 0.00062% monofairy..................... 0.00057% monoice....................... 0.00040% monosteel..................... 0.00019% rainstall..................... 0.00004% monobug....................... 0.00004% monoelectric.................. 0.00002% sandoffense................... 0.00001% sunstall...................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.129) -2.0|# |####### -1.5|####### |############ -1.0|############## |########################### -0.5|######################### |###################### 0.0|########################## |############################## +0.5|############# |############# +1.0|#### |########### +1.5|# |# +2.0|# |# +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.45%