weatherless...................78.30135% offense.......................43.27707% balance.......................36.67626% sand..........................13.78179% hyperoffense..................10.36681% semistall..................... 6.13530% sun........................... 5.81364% voltturn...................... 5.68103% stall......................... 3.54456% rain.......................... 3.09982% dragmag....................... 1.30649% monotype...................... 1.25464% multiweather.................. 1.23117% sandoffense................... 1.09230% sandstall..................... 0.51849% sunoffense.................... 0.43319% trickroom..................... 0.43178% hail.......................... 0.31602% choice........................ 0.25570% rainoffense................... 0.15882% monowater..................... 0.13650% monoflying.................... 0.11349% monobug....................... 0.10936% monofire...................... 0.09766% mononormal.................... 0.08710% monodragon.................... 0.08621% monodark...................... 0.08340% monopsychic................... 0.07545% monosteel..................... 0.07389% sunstall...................... 0.07301% monopoison.................... 0.06846% trapper....................... 0.06777% monograss..................... 0.05513% monofighting.................. 0.05294% monoghost..................... 0.04712% monoelectric.................. 0.04642% monoice....................... 0.04290% monorock...................... 0.04083% tricksand..................... 0.03750% monoground.................... 0.03641% monofairy..................... 0.03414% gravity....................... 0.02734% rainstall..................... 0.02674% allweather.................... 0.02082% tricksun...................... 0.01112% hailoffense................... 0.00956% hailstall..................... 0.00879% trickhail..................... 0.00832% trickrain..................... 0.00135% fear.......................... 0.00000% Stalliness (mean: -0.022) -2.0|# |## -1.5|#### |######### -1.0|############### |#################### -0.5|########################## |############################# 0.0|############################## |########################## +0.5|##################### |################ +1.0|########## |###### +1.5|#### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%