weatherless...................76.78559% offense.......................42.06233% balance.......................33.39380% sand..........................17.90571% hyperoffense..................11.59021% semistall..................... 6.86048% voltturn...................... 6.52535% stall......................... 6.09319% sun........................... 4.05538% rain.......................... 2.82819% dragmag....................... 1.85899% multiweather.................. 1.61133% sandstall..................... 1.41027% sandoffense................... 1.20266% trickroom..................... 0.66157% hail.......................... 0.27993% monotype...................... 0.26885% choice........................ 0.19281% rainoffense................... 0.17575% sunoffense.................... 0.15452% trapper....................... 0.12806% sunstall...................... 0.08923% allweather.................... 0.07900% gravity....................... 0.04810% monodragon.................... 0.03936% tricksand..................... 0.03547% monowater..................... 0.03079% monoflying.................... 0.03067% monodark...................... 0.02301% monopsychic................... 0.02252% monofire...................... 0.02162% monobug....................... 0.01684% rainstall..................... 0.01640% tricksun...................... 0.01410% monosteel..................... 0.01319% mononormal.................... 0.01189% hailstall..................... 0.01072% monoghost..................... 0.01006% monoground.................... 0.00860% monopoison.................... 0.00780% monograss..................... 0.00750% monofighting.................. 0.00693% monofairy..................... 0.00616% monoelectric.................. 0.00543% hailoffense................... 0.00435% monorock...................... 0.00421% monoice....................... 0.00396% trickhail..................... 0.00212% trickrain..................... 0.00019% fear.......................... 0.00000% Stalliness (mean: 0.016) -2.0|## |### -1.5|##### |########### -1.0|################# |######################## -0.5|############################## |############################# 0.0|############################## |########################## +0.5|##################### |################# +1.0|########### |####### +1.5|####### |##### +2.0|### |## +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%