weatherless...................73.37062% offense.......................36.53745% balance.......................30.07053% sand..........................22.29860% semistall.....................11.56492% stall.........................11.34744% hyperoffense..................10.47965% voltturn...................... 6.38074% sandstall..................... 3.95799% sun........................... 2.80120% rain.......................... 2.54056% dragmag....................... 1.65252% sandoffense................... 1.14932% multiweather.................. 1.10265% trickroom..................... 0.63319% rainoffense................... 0.38189% sunstall...................... 0.20489% hail.......................... 0.13686% choice........................ 0.13301% monotype...................... 0.13159% trapper....................... 0.09675% gravity....................... 0.09175% sunoffense.................... 0.07832% tricksand..................... 0.03475% rainstall..................... 0.02516% mononormal.................... 0.02435% monopsychic................... 0.01560% monoflying.................... 0.01511% monodragon.................... 0.01462% monodark...................... 0.01150% allweather.................... 0.00959% monofire...................... 0.00947% monowater..................... 0.00853% monobug....................... 0.00704% monoghost..................... 0.00493% monosteel..................... 0.00401% monopoison.................... 0.00339% monoground.................... 0.00331% monofighting.................. 0.00317% hailstall..................... 0.00213% monograss..................... 0.00204% monofairy..................... 0.00158% monoelectric.................. 0.00144% monoice....................... 0.00115% monorock...................... 0.00088% tricksun...................... 0.00072% hailoffense................... 0.00053% trickhail..................... 0.00019% trickrain..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.215) -2.0|## |### -1.5|###### |########### -1.0|################ |############################## -0.5|############################## |####################### 0.0|######################### |##################### +0.5|####################### |################### +1.0|############# |########### +1.5|################# |######### +2.0|##### |##### +2.5|###### |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%