weatherless...................84.49726% offense.......................41.23606% balance.......................34.61582% hyperoffense..................12.57734% sand.......................... 9.89423% semistall..................... 7.26998% stall......................... 4.30081% rain.......................... 3.33339% voltturn...................... 2.68750% monotype...................... 2.37868% sun........................... 2.15102% choice........................ 1.09546% sandoffense................... 1.07760% dragmag....................... 0.81495% trickroom..................... 0.39895% sandstall..................... 0.37852% monoflying.................... 0.37265% hail.......................... 0.34799% sunoffense.................... 0.26652% monowater..................... 0.26437% monobug....................... 0.24065% rainoffense................... 0.22502% multiweather.................. 0.20319% mononormal.................... 0.20017% monodark...................... 0.19691% monosteel..................... 0.16854% monoghost..................... 0.16761% monoground.................... 0.13505% monopoison.................... 0.12267% monofairy..................... 0.11592% monoice....................... 0.10736% sunstall...................... 0.08896% monodragon.................... 0.08029% monograss..................... 0.07702% monoelectric.................. 0.07581% monofighting.................. 0.07438% monorock...................... 0.05984% monopsychic................... 0.05138% rainstall..................... 0.05030% monofire...................... 0.04165% trapper....................... 0.03923% hailoffense................... 0.03300% gravity....................... 0.02062% hailstall..................... 0.01262% tricksand..................... 0.00724% allweather.................... 0.00331% trickhail..................... 0.00084% tricksun...................... 0.00021% Stalliness (mean: -0.028) -2.0|# |#### -1.5|####### |########### -1.0|################ |##################### -0.5|############################ |############################## 0.0|########################### |########################## +0.5|###################### |################ +1.0|############ |######## +1.5|#### |### +2.0|## |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%