weatherless...................86.49618% balance.......................36.94432% offense.......................31.23871% stall.........................14.00338% sand..........................10.40112% hyperoffense.................. 9.55418% semistall..................... 8.25941% voltturn...................... 3.61451% rain.......................... 2.38367% sandoffense................... 1.91865% choice........................ 1.78840% dragmag....................... 1.12158% sun........................... 0.69466% rainoffense................... 0.59929% sandstall..................... 0.52257% monotype...................... 0.38115% trickroom..................... 0.12630% sunoffense.................... 0.11428% monoflying.................... 0.10202% hail.......................... 0.06783% monodragon.................... 0.06627% monowater..................... 0.06111% multiweather.................. 0.04151% monosteel..................... 0.03428% monoice....................... 0.03264% gravity....................... 0.02262% trapper....................... 0.02112% monopoison.................... 0.02096% monoground.................... 0.01684% sunstall...................... 0.01585% tricksand..................... 0.01036% monoelectric.................. 0.00893% monobug....................... 0.00867% mononormal.................... 0.00790% monoghost..................... 0.00575% rainstall..................... 0.00531% monofighting.................. 0.00483% monopsychic................... 0.00475% monodark...................... 0.00346% monograss..................... 0.00152% monofire...................... 0.00144% hailoffense................... 0.00031% hailstall..................... 0.00008% monorock...................... 0.00007% monofairy..................... 0.00006% allweather.................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.289) -2.0| |##### -1.5|### |######## -1.0|############## |################## -0.5|##################### |################### 0.0|############################## |####################### +0.5|################# |################ +1.0|############# |############ +1.5|### |###### +2.0|###### |########### +2.5|###### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.42%