weatherless...................91.15023% offense.......................47.89116% balance.......................34.29367% hyperoffense..................12.24495% semistall..................... 3.76777% sun........................... 3.11637% rain.......................... 2.67153% voltturn...................... 2.31288% hail.......................... 2.31288% stall......................... 1.80244% monotype...................... 1.33323% sand.......................... 0.87826% trickroom..................... 0.73759% sunoffense.................... 0.62733% choice........................ 0.40174% monoice....................... 0.34978% rainoffense................... 0.32697% mononormal.................... 0.29149% hailoffense................... 0.12673% monoflying.................... 0.12547% monowater..................... 0.11786% multiweather.................. 0.11533% monograss..................... 0.11026% monobug....................... 0.09378% monorock...................... 0.07351% monoelectric.................. 0.07224% monopsychic................... 0.05576% hailstall..................... 0.05196% monopoison.................... 0.04055% monofire...................... 0.03549% sandstall..................... 0.03295% sandoffense................... 0.01648% rainstall..................... 0.01648% monofairy..................... 0.01521% monodragon.................... 0.01521% gravity....................... 0.01394% monoground.................... 0.01267% monodark...................... 0.00760% sunstall...................... 0.00634% monofighting.................. 0.00634% monoghost..................... 0.00634% monosteel..................... 0.00507% tricksand..................... 0.00380% allweather.................... 0.00253% trickrain..................... 0.00127% trapper....................... 0.00127% Stalliness (mean: -0.160) -2.0|# |## -1.5|###### |######### -1.0|############## |#################### -0.5|######################### |############################# 0.0|############################## |######################### +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%