weatherless...................91.31083% offense.......................46.66137% balance.......................35.26085% hyperoffense..................11.65956% semistall..................... 4.10734% sun........................... 2.95910% voltturn...................... 2.81671% hail.......................... 2.60200% stall......................... 2.31088% rain.......................... 2.19408% sand.......................... 1.02034% monotype...................... 1.00645% trickroom..................... 0.81846% sunoffense.................... 0.62068% choice........................ 0.47916% monoice....................... 0.39677% rainoffense................... 0.32430% mononormal.................... 0.16124% hailoffense................... 0.14242% monoflying.................... 0.08023% multiweather.................. 0.07450% monograss..................... 0.07241% monobug....................... 0.06386% monowater..................... 0.06295% monorock...................... 0.06154% hailstall..................... 0.05716% sandstall..................... 0.04010% monopsychic................... 0.03190% monoelectric.................. 0.03003% monopoison.................... 0.02135% rainstall..................... 0.02065% monodragon.................... 0.01847% sandoffense................... 0.01444% monofire...................... 0.01048% monofairy..................... 0.01011% gravity....................... 0.00802% monoground.................... 0.00780% tricksand..................... 0.00617% sunstall...................... 0.00430% monodark...................... 0.00400% monoghost..................... 0.00325% monofighting.................. 0.00268% monosteel..................... 0.00190% allweather.................... 0.00142% trapper....................... 0.00029% trickrain..................... 0.00016% Stalliness (mean: -0.123) -2.0|# |## -1.5|##### |######## -1.0|############# |################### -0.5|####################### |########################### 0.0|############################## |######################## +0.5|############### |########## +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%