weatherless...................89.97169% offense.......................44.10884% balance.......................35.18100% hyperoffense..................12.18574% stall......................... 4.49410% voltturn...................... 4.28118% semistall..................... 4.03031% hail.......................... 3.61646% sun........................... 3.22068% rain.......................... 1.71059% trickroom..................... 1.53566% sand.......................... 1.49779% monotype...................... 0.86887% choice........................ 0.70453% rainoffense................... 0.60118% monoice....................... 0.58351% sunoffense.................... 0.56371% hailoffense................... 0.18879% monoflying.................... 0.06502% monodragon.................... 0.04530% mononormal.................... 0.04467% monorock...................... 0.04384% monowater..................... 0.04176% rainstall..................... 0.03859% sandstall..................... 0.03759% hailstall..................... 0.02168% monobug....................... 0.02147% multiweather.................. 0.01719% monopsychic................... 0.00886% tricksand..................... 0.00772% monofairy..................... 0.00600% sandoffense................... 0.00577% monoelectric.................. 0.00472% monoground.................... 0.00417% monograss..................... 0.00258% gravity....................... 0.00254% monopoison.................... 0.00197% monofire...................... 0.00143% monodark...................... 0.00046% sunstall...................... 0.00037% monofighting.................. 0.00005% monoghost..................... 0.00004% monosteel..................... 0.00002% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.081) -2.0|# |# -1.5|##### |######### -1.0|############# |################### -0.5|##################### |####################### 0.0|############################## |######################## +0.5|############# |######### +1.0|###### |### +1.5|## |# +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%